Leading agencies include osoBorroso: AR & VR for Marketing & Events 🟡⚫. A total of 1 AR/VR Development providers in Temuco, Chile are ready to help. They serve clients such as Event Planners, Marketing Agencies and Brands and Companies. Local internet speeds average 279.53 Mbps, supporting fast development and collaboration. Population of Temuco, Chile is 227,086. Average local salaries are around $6,845, reflecting market rates.
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osoBorroso is a pioneering company in the field of Virtual Reality / Augmented Reality Development. Founded in 2015, they have been at the forefront of creating innovative AR/VR solutions for marketing and events. By leveraging cutting-edge technologies like Unity, Unreal Engine, and other tools, osoBorroso helps clients create immersive experiences that captivate audiences and drive engagement. Their services enable businesses to reach new heights by transforming their marketing campaigns into interactive, memorable experiences. With a focus on delivering exceptional results, osoBorroso empowers clients to push the boundaries of innovation in marketing and events.
team of 2 - 10 people
10+ years of industry experience
rate $100 - $150 / hr
min project budget $5k
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Post your project — free & easyVirtual reality (VR) and augmented reality (AR) development services help businesses create immersive digital experiences, blending virtual and real-world environments. Today, companies leverage AR/VR solutions across various industries, including retail, healthcare, real estate, education, and entertainment, to enhance user engagement, streamline training processes, and drive innovation.
In 2023, the AR/VR industry is poised for substantial growth, driven by mature technologies such as Unity, Unreal Engine, ARKit for iOS, ARCore for Android, and specialized hardware like Oculus Quest, Microsoft HoloLens, and HTC Vive. These tools enable developers to craft highly interactive and realistic experiences that captivate users and offer measurable business benefits.
Benefits: AR/VR experiences can significantly enhance customer engagement, facilitate remote training, and improve product visualization. They can also create competitive differentiation, providing a memorable brand experience.
Pitfalls: Common pitfalls include unrealistic timelines, poor user experience due to lack of testing, and underestimating integration complexities with existing systems.
Typically, AR/VR projects span anywhere from 2-6 months, depending on complexity, scope, and chosen platforms. Smaller proof-of-concept or demo apps can be completed in just a few weeks, while comprehensive enterprise-grade solutions require more detailed planning, development, and testing phases.
Decision-makers should carefully evaluate the expertise, portfolio, and transparency of potential AR/VR providers to ensure successful project delivery and tangible business outcomes.
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